Hello, my name is Anton Karlsson!
I'm a positive and outgoing game enthusiast who seek to create the games of the future. Growing up in a family where computers played a big role, I quickly got my eyes on the digital world. While playing games such as Age of Empires and Battlefield 1942, my interest for Level Design and game development became more prominent, as these titles came with editors. Editors opened up an entire new world where I could be the author of my own, and other people's adventures.
Tools and Applications
Unreal Engine 4 & Blueprints (visual scripting)
Unity 3D & C# Language
Source Engine - Hammer
Adobe - Photoshop, InDesign, Premiere, Illustrator
2010-2013, Game Development at LBS Lund, Lund
2014-2017, Level Design at The Game Assembly Sweden, Malmö
2016-2017, Level Design / Game Design Internship at Brain+, Copenhagen